DescriptionIn this course we, present some basic algorithms, their mathematical background, and some of the physical principles underlying to enable the audience to develop a small game physics engine on their own. Topics cover time-stepping approaches, collision detection, collision handling, runtime optimisation, and more - classical simulation topics, but from the games point of view. The course consists of dedicated talks, short programming sessions, and, of course, playing - with predefined software components and algorithms implemented by the audience.;
Prof. Bungartz, heading a full course team, is a full professor of computer science at the department of informatics at Technische Universität München. His research interests span a large variety from scientific and advanced computing - from efficient algorithms for high dimensional data, over high performance computing, to application fields such as computational fluid dynamics and computational finance. Prof. Bungartz is the director of the Munich Centre of Advanced Computing, he serves as principal investigator for the projects Simulating CO2 Sequestration and Vitual Arabia implemented under the umbrella of the KAUST-TUM special partnership, and he is also a board member of the Leibniz Supercomputing Centre in Munich.
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